Image and Geometry Processing for 3-D Cinematography (Geometry and Computing #5)
Description
Introduction.- Part I 3-D Cinematography and Applications: Stereoscopic Cinema; Free-Viewpoint Television; Free-Viewpoint Video for TV Sport Production; Challenges for Multi-View Video Capture.- Part II Recent Developments in Geometry: Performance Capture from Multi-View Video; Combining Multi-View Stereo and Bundle Adjustment for Accurate Camera Calibration; Cell-Based 3-D Video Capture Method with Active Cameras; Dense 3-D Motion Capture from Synchronized Video Streams.- Part III Recent Developments in Image Processing: Wavelet-Based Inverse Light and Reflectance from Images of a Known Object; 3-D Lighting Environment Estimation with Shading and Shadows; 3-D Cinematography with Approximate or no Geometry; View-Dependent Texturing using a Linear Basis.