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Image and Geometry Processing for 3-D Cinematography (Geometry and Computing #5)

Image and Geometry Processing for 3-D Cinematography (Geometry and Computing #5)

Current price: $131.99
This product is not returnable.
Publication Date: August 23rd, 2016
Publisher:
Springer
ISBN:
9783662505861
Pages:
305
Usually Ships in 1 to 5 Days

Description

Introduction.- Part I 3-D Cinematography and Applications: Stereoscopic Cinema; Free-Viewpoint Television; Free-Viewpoint Video for TV Sport Production; Challenges for Multi-View Video Capture.- Part II Recent Developments in Geometry: Performance Capture from Multi-View Video; Combining Multi-View Stereo and Bundle Adjustment for Accurate Camera Calibration; Cell-Based 3-D Video Capture Method with Active Cameras; Dense 3-D Motion Capture from Synchronized Video Streams.- Part III Recent Developments in Image Processing: Wavelet-Based Inverse Light and Reflectance from Images of a Known Object; 3-D Lighting Environment Estimation with Shading and Shadows; 3-D Cinematography with Approximate or no Geometry; View-Dependent Texturing using a Linear Basis.